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FIFA accused of “monumental betrayal” over latest World Cup ticket prices

Soccer fans have accused FIFA of a “monumental betrayal” after latest prices for World Cup tickets began to circulate on Thursday.

The governing body allocates 8% of tickets to national associations for games involving their team to sell to the most loyal fans.

And a list published by the German soccer federation revealed prices ranged from $180-$700 for varying group stage games. The lowest price for the final was $4,185 and the highest was $8,680.

Those group-stage prices are very different from FIFA’s claims of $60 tickets being available, while the target from United States soccer officials when bidding for the tournament seven years ago was to offer hundreds of thousands of $21 seats across the opening phase of games.

Fan organization Football Supporters Europe (FSE) described the current prices as “extortionate.”

“This is a monumental betrayal of the tradition of the World Cup, ignoring the contribution of supporters to the spectacle it is,” it said in a statement.

The English Football Association shared pricing information with the England Supporters Travel Club (ESTC) on Thursday evening, which showed that if a fan bought a ticket for every game through to the final it would cost just over $7,000.

FIFA said in September that tickets released through its website would initially range from $60 for group-stage matches to $6,730 for the final. But those prices are subject to change as it adopts dynamic pricing for the first time at the World Cup.

FIFA tickets are available in four categories, with the best seats in Category 1.

In the price list published by the German federation, there were only three categories.

The lowest priced ticket was $180 for Germany’s opening group game against Curacao in Houston. The lowest price for the semifinal was $920 rising to $1,125.

The FSE called on FIFA to immediately halt ticket sales via national associations “until a solution that respects the tradition, universality, and cultural significance of the World Cup is found.”

The Associated Press approached FIFA for comment.

FIFA launched its third phase of widespread ticket sales Thursday, with fans now able to apply for specific matches for the first time through its “Random Selection Draw.”

Following last week’s draw for the 2026 tournament, which will be co-hosted by the United States, Canada and Mexico, an updated schedule has been published.

That means fans know when and where the likes of Lionel Messi and Argentina will play. Previous ticket ballots were blind as the qualification period had not even been completed and the draw was yet to take place.

Now participating nations have been placed in groups, with their paths through the tournament determined. For instance, Messi and Cristiano Ronaldo could go on to meet in the quarterfinals in Kansas City if both Argentina and Portugal top their respective groups.

Not that fans are guaranteed to get tickets to the games they apply for.

The draw opened Dec 11 at 11 a.m. ET (1600 GMT) and closes Jan 13, 2026.

FIFA says ticket applications can be made at any point during this window and the timing of entry will not impact the chances of success. Fans can apply via FIFA’s website for a maximum of four tickets per household per match and a maximum of 40 tickets throughout the tournament.

Fans will need a FIFA ID to apply for tickets and can pick which matches and which pricing category they want to apply for.

Successful applicants will be notified by email in February and charged automatically.

The last time the U.S. hosted the World Cup in 1994 prices ranged from $25 to $475. In Qatar in 2022 prices ranged from around $70 to $1,600 when ticket details were announced.

Tickets for the final at MetLife Stadium on July 19 are already going for in excess of $11,000 on secondary resale sites.

For this tournament FIFA has also set up its own resale platform where it charges a 15% fee based on the total resale price.

FIFA said that closer to the tournament any remaining tickets will go on general sale on a first-come, first-served basis.

It did not reveal a time frame for the release of those remaining tickets. (JapanToday)

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Disney+ has ‘huge opportunity’ in games and will tap into AI-based user generated content, CEO Iger says

Ready to play a game starring Stitch on Disney+? Or maybe create some kind of personalized, AI-animated version of the chaotic but oh-so-adorable alien from “Lilo & Stitch” you can share with your friends?

Disney+, which is in the process of merging with Hulu into a unified platform, is preparing “the biggest and the most significant changes from a product perspective” since the streaming service launched in late 2019, according to CEO Bob Iger, speaking on the media giant’s September quarter earnings call Thursday.

Iger then sketched out Disney+’s future roadmap — which could include games, commerce and AI user generated content. The big vision, he said, “particularly with the deployment of AI,” is to be able to leverage Disney+ “as a portal to all things Disney.”

“There’s an opportunity to use it as an engagement engine for people who want to go to our theme parks, want to stay at our hotels, want to enjoy our cruises, our cruise ships,” said Iger. “And obviously, there’s a huge opportunity for games.” He cited Disney’s $1.5 billion investment in Epic Games, the company behind “Fortnite,” and while the games and experiences developed under the partnership “will largely be on their platform,” the Epic pact “gives us an opportunity to integrate a number of game-like features into Disney+.”

Iger, on a roll, continued, “The other thing that we’re really excited about that AI is going to give us the ability to do is to provide users at Disney+ with a much more engaged experience, including the ability for them to create user generated content and to consume user generated content, mostly short form from others.”

“There are great opportunities in terms of our collection of data and our mining of data,” Iger told analysts. “And I’d say above all else, there’s phenomenal opportunities to deploy AI across our direct-to-consumer platforms, both to provide tools that make the platforms more dynamic and more sticky with consumers, but also give consumers the opportunity to create on our platforms.”

Needless to say, any AI features the Mouse House lights up on Disney+ would likely be confined within a very strict sandbox. Iger said Disney execs have had “some interesting conversations with some of the AI companies, and I would characterize some of them as quite productive conversations as well, seeking to not only protect the value of our IP and of our creative engines, but also to seek opportunities for us to use their technology to create more engagement with consumers. And we feel encouraged by some of the discussions that we’re having.”

Iger didn’t identify which AI companies Disney has spoken to. But, he said, “It’s obviously imperative for us to protect our IP using with this new technology, and we’ve been pretty engaged on that subject with a number of entities, and I’m hopeful that ultimately we’ll be able to reach some agreement with the industry or companies” that would “reflect our need to protect the IP.”

On that front, this year Disney began actively engaged in legal action against AI companies that it alleges had infringed its copyrights. Disney, together with NBCUniversal and Warner Bros. Discovery, has sued Midjourney and Chinese AI company MiniMax, seeking to recover monetary damages and injunctions to block the alleged infringement.

Beyond using AI for content production and for features in products like Disney+, the company sees opportunities in terms of increasing efficiency by deploying AI across the enterprise “as we engage with our cast members and our our employees, but also our guests and our customers.” (Variety)

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Sony’s PlayStation Network reports major global outage


Sony’s PlayStation Network (PSN), which connects gamers online on its systems, experienced a massive outage that lasted about 24 hours.

PlayStation Support posted an update on X that users “should be able to access online features without any problems now,” following reports of outages on Friday.

The service issues began on Friday at 7 p.m. ET, according to PlayStation’s status website. The outage had made it difficult for many users to access account management, gaming, video, the PlayStation Store and Direct services on the internet and their console devices, like the PlayStation 5.

The outage was among the longest the platform has experienced.

In April 2011, almost all of PlayStation Network’s subscribers lost access to its services for nearly a month following a data breach.

Sony and PlayStation did not respond to CNN’s requests for comment. PlayStation has not stated what caused the outage.

Some users had posted to TikTok and X that they were regaining access on Saturday afternoon, though some claimed the functioning service was only temporary. PSN has an estimated 116 million monthly users, according to Sony Interactive Entertainment estimates from September 30.

On Friday night, the services team for Marvel Rivals — a game released in December on platforms including PlayStation — posted to X that users “might have difficulty launching games, apps, or network features.”

The post also said that they were “actively communicating with the PlayStation team.”

“We’re seeing players able to log-in and play again on PlayStation platforms, but not all game services may be back online,” Fortnite’s services team posted to X on Saturday afternoon. (CNN)